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CyberStudios – indie games built in Unity
About CyberStudios

Indie games built in Unity—for players who want to keep what they buy.

A small studio with one standard: your library stays yours. No rental traps, no “always online to play what you already paid for.”

Unity-first Own forever Right to repair Runs on modest PCs
For players

Your copy. Your machine. Your call.

CyberStudios exists to make games you can install, keep, and return to—not licenses that vanish when a server goes dark or a policy changes. We are strongly on the side of right to own and right to repair: if you bought it, you should be able to play it, back it up, and fix it when life (or hardware) gets in the way.

  • Permanent ownership — buy once through the Bazaar; no subscription required to keep playing what you already own.
  • No hostage libraries — we will not design our games around revoking access to a title you paid for.
  • Repair-friendly mindset — we respect modders, tinkerers, and anyone who keeps old hardware alive; accessibility includes letting you fix your setup.
  • Honest patch notes — when something changes, you hear it from the studio that built the game, not a faceless platform middleman.
Engine choice

Built with Unity—on purpose

Plenty of studios chase the loudest engine headline. We ship in Unity because it delivers lean builds that still look and feel great—and, more importantly, reach players on everyday PCs, not only top-tier battle stations.

Performance Optimised for smooth play on low-end and mid-range hardware
Reach More players in the room, fewer “upgrade your GPU” walls
Focus Original CyberStudios titles—never work-for-hire commissions

Verified Unity Publisher—the same stack we use for our games is the stack we stand behind publicly.

The studio

Small team, full stack—games first, services alongside.

CyberStudios is an indie studio rooted in South Africa. We publish our own Unity games and run the same infrastructure we rely on day to day: hosting, domains, apps, and client builds when businesses need a partner who actually ships.

Games are never commissioned work. Every title under our name is studio-owned IP, so roadmaps stay honest and players always know who stands behind the credits screen.

Two sides, one bar

For players

Games & Bazaar

Original Unity titles, early access when it fits, keys and DLC through a storefront designed for ownership—not churn.

For clients

Tech services

Hosting, VPS, Laravel and WordPress builds, audits, SEO, and Android apps—the engineering bench behind the games.

Verified where it matters: Google Play, Meta Business, and Unity Publisher. Two flagship apps live on Google Play; company registration K2021624299 (South Africa)—a real entity you can verify.

Community

Join the devlog

Trailers, work-in-progress shots, patch previews, and store drops—follow along where you already hang out.

Why players stay

Fair deals, credible releases, hardware that does not gatekeep fun.

Years of shipping taught us to document what we deploy, keep support close to the people who wrote the code, and treat your purchase like a promise—not a recurring upsell.

Browse games Visit the Bazaar
Unity catalogue
Every CyberStudios game is built in Unity for lean installs and broad compatibility—so your laptop from a few years back still has a seat at the table.
Ownership first
Buy once, keep playing. We will not pull the rug on titles you already paid for, and we will not hide ownership behind mandatory subscriptions.
Platform verified
Google Play · Meta Business · Unity Publisher—credentials tied to how we publish and integrate, not badges bought for show.
For businesses

Seven service lines—same engineering standard as our games.

Scoped work you can quote or buy directly. Studio games remain ours alone; client projects stay in the services lane.

1. Web hosting

Managed hosting for sites and apps—backups, SSL, and uptime handled responsibly.

2. Domain registration

Registration, transfers, and DNS management without hand-wavy promises.

3. VPS services

Isolated resources for traffic spikes, staging, or stacks that outgrow shared hosting.

4. Website development

Brochure sites, marketing sites, and e-commerce—milestoned from brief to go-live.

5. Software development

APIs, Laravel services, integrations, and internal tools you own after handover.

6. Website audits & SEO

Performance, security hygiene, structure, and search—prioritised findings you can act on immediately.

7. App development

Android apps on Google Play—two live production builds already listed.

Studio games (players)

Original Unity titles and DLC through the Bazaar—owned by you, built by us, never sold as client commissions.

How we deliver

Clear steps—whether the milestone is a game patch or a client launch.

STEP 01
Discover

Goals, audience, constraints, and what “done” actually means for your project or release.

STEP 02
Design

Architecture, UX, and production plans before budget lands on the wrong build.

STEP 03
Build

Iterative delivery, QA, staging, and demos at every milestone.

STEP 04
Launch & grow

Go-live support, monitoring, SEO follow-through, and measured improvements after release.

Craft with purpose

Every feature should earn its place—whether it is a boss fight or a checkout flow. Players and clients deserve work we are proud to ship.

Engineering excellence

Clean architecture, observability, and documentation teams can run with—no black-box handovers.

Honest boundaries

No commissioned studio games; no oversold infra. Success means your launch stays up and players trust the patch notes.

Ready when you are

Pick up a game—or start a project.

The Bazaar lists games, DLC, bundles, and digital goods at clear prices—built for ownership, not rental fatigue. For hosting, VPS, audits, and development work, send a short brief and we will reply with realistic options.

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